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Virtis™ SNM is an application to configure an implanted stimulation system inside a patient for the treatment of bladder and bowel problems.
User Experience Design • Usability Engineering • User Interface Design • Interaction Design
As the organization was waining and my unwillingness to sit idol, I proposed a complete redesign of the sns software package. I set out to take the lessons learned from the other neurostimulation interfaces I worked on. The interface still required many of the same requirements as the previous, but there was an opportunity for a new "blue sky" interface.
The project lived outside of our standard operating procedure so the primary constraint was stakeholder acceptance of breaking the current therapy software paradigms.
The number one issue with the previous neural stimulation interfaces was they were designed by engineers to cater to engineering methodologies. User polls showed few clinicians with an engineering background.
I kept notes from observations of previous projects at Nuvectra. There were several areas where the application could improve the experience for the user and maximize company revenue.
The data gathered from early research identified the pain points that needed addressing.
The project did not have any additional resources apart from my annual compensation, so true validation was not acheived.
I managed to crudely validate some of the early designs with working prototypes, a/b tests, and interviews.
Observed improvements showed a 62% increase in user task performance. Clinicians interviewed favored the new paradigm of visually representing electrical fields and programs on a "video editing-like" timeline.
While building mock-ups and functional prototypes, I made a library of visual assets. The various states of the assets were also code-ready.
Inspiration can strike anywhere and sometimes unusual sources lend to some incredible solutions. This project showed that working prototypes can sell a complicated idea far better than static mock-ups. I loved working on this project partly because there were few constraints, but also because I was able to convince major stakeholders and engineers that this was a better solution for the user.